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With no specific reasons given as to why only these 3D chipsets were initially selected, we can only hypothesize that it was either because of DirectX 5.0 or because of the relative importance of each card on the market. But as of now, only 3DFx Voodoo, Rendition Verite 1000, Permedia 2 and other chipsets capable of similar performances will do the trick. We can reasonably imagine that LucasArts will release patches that, once applied to the original game, will add support for other 3D accelerators. Unfortunately, not all 3D cards are equal, and should you own a card that is not supported by the game, it will be like having the fastest car with no gas to drive it. Consequently, only the owners of such cards will be able to enjoy the newest Star Wars title from LucasArts. How can a PC game be better than its counterpart on the Nintendo's 64-bit console? The answer is simple, the game relies on the power of 3D graphics cards. This of course is not without raising a question. However, despite the great disparity of graphics performances between the two systems, both versions are quasi similar, with a light advantage surprisingly going to the PC version.
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Shadows of the Empire is the first port of a Nintendo 64 game to the PC platform. My advice: Wait until Lucas delivers the next movie. The enhanced section is strictly for bug-eyed completists, with publicity bios of the creative parties (George Lucas included), paperback cover art, storyboards, and information on Star Wars comic books, toys, and videogames. We're talking a soundtrack for a book: a swollen orchestral John Williams-wannabe score by Joel McNeely tied to the latest SW hardcover.
#ROGUE SQUADRON 3D BEGGARS CANYON MUSIC MOVIE#
The Star Wars spin-off industry has grown to the size of a red giant since the movie was released 19 years ago, and the enhanced CD, Star Wars: Shadows of the Empire, is an indication that the tie-ins are getting a little baroque.